According to GameSpot, Vampire Survivors has officially launched in VR for Meta Quest headsets including the Quest 3, Quest 3S, Quest Pro, and Quest 2. The VR version comes with both Legacy of the Moonspell and Tides of the Foscari DLC expansions built right in, adding extra stages, characters, weapons, and enemies. This complete package carries a $10 price tag, which is double the standard $5 cost on platforms like Steam. Developer Poncle is positioning this as “be the bullet hell, on your face” experience. Meanwhile, the company is collaborating with Auroch Digital on Warhammer Survivors, which will use the same engine but feature Warhammer universe content when it launches in 2026 on PC.
So what’s the actual VR experience like?
Here’s the thing about Vampire Survivors – it’s famously a “passive” bullet hell where you mostly just move your character while weapons auto-fire. So how does that translate to VR? Basically, you’re still controlling movement, but now you’re immersed in the chaos. The core loop remains untouched: equip multiple weapons, level up, collect gold, and survive against endless hordes. But being inside that bullet hell instead of watching it on a screen? That’s a different kind of intensity.
That $10 price tag though
At double the standard price, is it worth it? Look, you’re getting both major DLC expansions included, which normally cost extra. And VR development isn’t cheap, even for porting an existing game. But $10 for what’s essentially the same game in a new format? Some people will absolutely pay that premium for the novelty of VR immersion. Others might wait for a sale. It’s positioned as a complete package rather than just the base game.
gaming”>What this says about VR gaming
This move is actually pretty smart when you think about it. Vampire Survivors has simple graphics that translate well to VR without needing massive overhauls. The gameplay loop is addictive and perfect for short VR sessions. And let’s be honest – the Quest store could use more quality indie titles that aren’t just tech demos or fitness apps. This feels like a natural fit rather than forcing VR into a game that doesn’t need it.
The Survivors formula keeps expanding
While Vampire Survivors goes VR, Poncle is already working on the next evolution with Warhammer Survivors. Using the same engine but with Warhammer universe content? That’s actually brilliant. The core gameplay works, so why reinvent the wheel? Just reskin it with a massive existing IP that has built-in fan bases for both fantasy and sci-fi. 2026 feels far away, but it shows Poncle understands they’ve created a formula worth expanding.
Should you jump into VR Survivors?
If you already own a Meta Quest headset and love Vampire Survivors, this seems like a no-brainer purchase. The immersion factor alone might be worth the $10. But if you’re new to the game? Maybe start with the $5 Steam version to see if you like the gameplay loop first. Either way, it’s fascinating to see how successful indie games are finding second lives in VR. Who would’ve thought that a simple 2D bullet hell would become a “on your face” experience?
