More Lara Croft on Switch 2? Aspyr Hints at It

More Lara Croft on Switch 2? Aspyr Hints at It - Professional coverage

According to GameSpot, Aspyr’s product manager Jordon Reese has strongly hinted that more Tomb Raider games could come to the Switch 2 following the successful launch of Tomb Raider: Definitive Edition last month. Reese, speaking to Nintendo Everything, cited the “passionate response” to the 2013 reboot’s port as “strong encouragement” to explore bringing the rest of the Survivor trilogy—Rise of the Tomb Raider and Shadow of the Tomb Raider—to the platform. While not a direct confirmation, this opens the door for future ports. Aspyr also plans more patches for the current Switch versions and is set to bring Tomb Raider to mobile platforms in February 2026. This news comes as Crystal Dynamics has announced a remake, Tomb Raider: Legacy of Atlantis, for 2026 and a new game, Tomb Raider: Catalyst, for 2027.

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Switch 2 Becoming a Port Powerhouse?

This is a pretty smart, low-risk move by Aspyr and, by extension, Nintendo. The first port is basically a test balloon. And the response was strong enough that they’re openly talking about doing more. It signals that the Switch 2’s hardware is capable enough to handle these mid-tier AAA games from the last generation without a huge compromise. That’s a big deal for Nintendo’s next console. It means the library could fill out quickly with “definitive” or “remastered” editions of games that never made it to the original Switch, or that looked rough when they did. For gamers, it’s a win—more quality games on a portable device. But here’s the thing: will they be full-price ports years later? That’s the eternal question with these re-releases.

What This Means for Tomb Raider’s Future

Look, the Tomb Raider franchise is in a fascinating transition phase. You’ve got Aspyr handling these legacy ports, Crystal Dynamics working on a remake and a brand-new game, and the original trilogy’s voice actress, Camilla Luddington, publicly passing the torch. It’s a lot of plates spinning. Bringing the complete Survivor trilogy to a massive platform like the Switch 2 is a great way to keep Lara in the public eye during this bridge period between 2026 and 2027. It builds momentum. For Aspyr, it cements their role as the go-to porter for classic and modern Tomb Raider adventures on Nintendo systems. They’ve already done the classic era, now they’re moving through the reboot. It’s a solid business model for them.

The Bigger Picture for Ports

So what’s the takeaway? Basically, the economic model of porting last-gen hits to new, capable portable hardware is alive and well. The success of one port directly funds and justifies the next. It’s a safer bet than developing a new IP from scratch. For the Switch 2, this strategy could be a cornerstone of its early years, offering a compelling mix of new Nintendo games and polished versions of games you might have missed. The key, as always, will be the quality of the port job. A shoddy, blurry mess won’t cut it. But if Aspyr and others can deliver solid, stable experiences, then the Switch 2’s library could become incredibly deep, very fast. And that’s a powerful selling point against more stationary consoles.

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