Let it Die sequel goes all-in on generative AI

Let it Die sequel goes all-in on generative AI - Professional coverage

According to Eurogamer.net, Let it Die: Inferno is coming out on December 4th and has disclosed substantial generative AI use across multiple game elements. The Steam page specifically mentions AI-generated content was used and then edited for in-game voices, music, and graphics, including background signboard textures, records illustrations, and infocast videos. This sequel was only announced in September during a PlayStation State of Play, suggesting a potentially accelerated development timeline. Original developer Grasshopper isn’t involved – it’s entirely developed by Supertrick Games, who co-developed the original 2016 game. The core gameplay has shifted to PvEvP multiplayer, a departure from the original’s formula. Without Steam’s AI disclosure policy, players might not have known about the AI integration until after purchase.

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The AI disclosure debate heats up

Here’s the thing about Steam’s AI disclosure requirement – it’s creating exactly this kind of transparency that some developers apparently want to avoid. Epic Games boss Tim Sweeney thinks AI use will become so commonplace that there’s “no sense” in requiring disclosures for every game. But is that really the right approach? When you’re buying a game, don’t you want to know what you’re getting? The fact that Inferno’s AI use spans voices, music, AND graphics suggests this isn’t just some minor texture work – this could be fundamental to the game’s production.

The development speed question

Basically, the timeline here raises some eyebrows. Announced in September, releasing in December – that’s incredibly fast for a game, even a sequel. Generative AI could absolutely help accelerate certain production aspects, especially asset creation. Background textures, illustrations, even voice work – these are areas where AI tools can dramatically speed up workflow. But here’s my question: does speed come at the cost of quality? The original Let it Die had Grasshopper’s distinctive weirdness and Suda51’s signature style. Can AI replicate that unique creative vision, or are we looking at a more generic product?

Buyer beware or business as usual?

Look, AI in games isn’t going away. But the disclosure debate matters because it gives consumers information to make informed choices. Some people genuinely care about supporting human-created art. Others just want a fun game regardless of how it’s made. The Let it Die: Inferno Steam page being upfront about AI use is actually refreshing – you know what you’re buying into. But I wonder how many developers will be this transparent if they’re not forced to be. And honestly, if the game is good, does the AI use even matter? That’s the billion-dollar question the entire industry is wrestling with right now.

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